Every character starts at level 1 in Rookgaard without a vocation. At level 8, talk to The Oracle in the Rookgaard academy: first you choose your vocation, then the town where you will live (Thais, Carlin, Ab'Dendriel or Venore), and after a last confirmation The Oracle sends you there. The choice cannot be undone and there is no way back to Rookgaard.
Spells are free: you only need the level (or magic level for runes) and the right vocation.
- Hit points+5
- Mana+30
- Capacity+10
- per level
Sorcerers hit harder with magic than anyone else: strikes, fire and energy waves, energy beams and the feared Sudden Death rune. They gain the most mana per level and train magic level the fastest, but they get very few hit points and wear light armor. Keep your distance, raise Magic Shield (utamo vita) when a fight turns bad and let your spells and runes do the work.
Strengths
- Highest magic damage
- Area spells for groups of monsters
- Fastest magic level
Weaknesses
- Very low hit points
- Light armor only
- Runes cost mana and soul points
- Main skill
- Magic level
- Regeneration while fed
- 5 hit points every 6 s · 5 mana every 3 s
Signature spells
| Spell | Words | Needs | Cost |
|---|
| Energy Strike | exori vis | Level 12 | 20 mana |
| Fire Wave | exevo flam hur | Level 18 | 80 mana |
| Great Energy Beam | exevo gran vis lux | Level 29 | 200 mana |
| Sudden Death Rune | adori gran mort | Magic level 15 to use | 880 mana, 5 soul |
Shown with the classic Mage outfit (male and female).
- Hit points+5
- Mana+30
- Capacity+10
- per level
Druids are the best healers in this world: they can heal a friend from a distance, heal a whole group at once and make Ultimate Healing runes for everybody. They have the same mana and hit points as a sorcerer and share the basic strike spells, plus the Paralyze rune to slow down enemies. They have fewer attack spells than a sorcerer (no waves, beams or Sudden Death), so they shine most in a team.
Strengths
- Best healing spells and runes
- Wanted in every team
- Paralyze rune
Weaknesses
- Very low hit points
- Less damage than a sorcerer
- Light armor only
- Main skill
- Magic level
- Regeneration while fed
- 5 hit points every 6 s · 5 mana every 3 s
Signature spells
| Spell | Words | Needs | Cost |
|---|
| Heal Friend | exura sio | Level 18 | 70 mana |
| Mass Healing | exura gran mas res | Level 36 | 150 mana |
| Ultimate Healing Rune | adura vita | Magic level 4 to use | 400 mana, 3 soul |
| Paralyze Rune | adana ani | Magic level 18 to use | 1400 mana, 3 soul |
Shown with the classic Summoner outfit (male and female).
- Hit points+10
- Mana+15
- Capacity+20
- per level
Paladins fight from a distance with spears, bows and crossbows, and they conjure their own arrows and bolts. They sit between a knight and a mage: more hit points and capacity than a mage, more mana than a knight, and healing spells such as Ultimate Healing (exura vita). Their distance fighting trains the fastest of all vocations. The price is ammunition: you have to make it or buy it and carry it with you.
Strengths
- Strong from a safe distance
- Balanced hit points and mana
- Heals itself with spells
Weaknesses
- Needs ammunition
- Lower damage up close
- Fewer spells than a mage
- Main skill
- Distance fighting
- Regeneration while fed
- 5 hit points every 4 s · 5 mana every 4 s
Signature spells
| Spell | Words | Needs | Cost |
|---|
| Conjure Arrow | exevo con | Level 13 | 100 mana, 1 soul |
| Conjure Explosive Arrow | exevo con flam | Level 25 | 290 mana, 3 soul |
| Ultimate Healing | exura vita | Level 20 | 160 mana |
| Heavy Magic Missile Rune | adori vis | Magic level 3 to use | 280 mana, 2 soul |
Shown with the classic Hunter outfit (male and female).
Knight
Front-line warrior
Easiest to start- Hit points+15
- Mana+5
- Capacity+25
- per level
Knights stand in front and take the hits. They get the most hit points and capacity per level, train sword, axe and club the fastest and recover health quicker than anyone. Their mana is tiny, so their magic is limited to a few spells such as Light Healing, Haste and, from level 35, Berserk to hit every enemy around them. Simple to start with; later, hunting alone gets slower without a healer at your side.
Strengths
- Most hit points and capacity
- Fastest melee training
- Fastest health regeneration
Weaknesses
- Very little mana
- Must fight up close
- Few spells
- Main skill
- Sword, axe, club and shielding
- Regeneration while fed
- 5 hit points every 3 s · 5 mana every 6 s
Signature spells
| Spell | Words | Needs | Cost |
|---|
| Light Healing | exura | Level 9 | 25 mana |
| Haste | utani hur | Level 14 | 60 mana |
| Berserk | exori | Level 35 | 115 mana |
Shown with the classic Knight outfit (male and female).
Runes: making them needs only mana and soul points; using them needs the magic level shown.
Generated from the server data on 2026-09-22 18:15 UTC.