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Master Runes

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Vocations

Every character starts at level 1 in Rookgaard without a vocation. At level 8, talk to The Oracle in the Rookgaard academy: first you choose your vocation, then the town where you will live (Thais, Carlin, Ab'Dendriel or Venore), and after a last confirmation The Oracle sends you there. The choice cannot be undone and there is no way back to Rookgaard.

Spells are free: you only need the level (or magic level for runes) and the right vocation.

Sorcerer

Master of destructive magic

Challenging at first
  • Hit points+5
  • Mana+30
  • Capacity+10
  • per level

Sorcerers hit harder with magic than anyone else: strikes, fire and energy waves, energy beams and the feared Sudden Death rune. They gain the most mana per level and train magic level the fastest, but they get very few hit points and wear light armor. Keep your distance, raise Magic Shield (utamo vita) when a fight turns bad and let your spells and runes do the work.

Strengths

  • Highest magic damage
  • Area spells for groups of monsters
  • Fastest magic level

Weaknesses

  • Very low hit points
  • Light armor only
  • Runes cost mana and soul points
Main skill
Magic level
Regeneration while fed
5 hit points every 6 s · 5 mana every 3 s

Signature spells

SpellWordsNeedsCost
Energy Strikeexori visLevel 1220 mana
Fire Waveexevo flam hurLevel 1880 mana
Great Energy Beamexevo gran vis luxLevel 29200 mana
Sudden Death Runeadori gran mortMagic level 15 to use880 mana, 5 soul

Shown with the classic Mage outfit (male and female).

Druid

Healer and keeper of nature

Friendly for new players
  • Hit points+5
  • Mana+30
  • Capacity+10
  • per level

Druids are the best healers in this world: they can heal a friend from a distance, heal a whole group at once and make Ultimate Healing runes for everybody. They have the same mana and hit points as a sorcerer and share the basic strike spells, plus the Paralyze rune to slow down enemies. They have fewer attack spells than a sorcerer (no waves, beams or Sudden Death), so they shine most in a team.

Strengths

  • Best healing spells and runes
  • Wanted in every team
  • Paralyze rune

Weaknesses

  • Very low hit points
  • Less damage than a sorcerer
  • Light armor only
Main skill
Magic level
Regeneration while fed
5 hit points every 6 s · 5 mana every 3 s

Signature spells

SpellWordsNeedsCost
Heal Friendexura sioLevel 1870 mana
Mass Healingexura gran mas resLevel 36150 mana
Ultimate Healing Runeadura vitaMagic level 4 to use400 mana, 3 soul
Paralyze Runeadana aniMagic level 18 to use1400 mana, 3 soul

Shown with the classic Summoner outfit (male and female).

Paladin

Ranged fighter with a touch of magic

Great for new players
  • Hit points+10
  • Mana+15
  • Capacity+20
  • per level

Paladins fight from a distance with spears, bows and crossbows, and they conjure their own arrows and bolts. They sit between a knight and a mage: more hit points and capacity than a mage, more mana than a knight, and healing spells such as Ultimate Healing (exura vita). Their distance fighting trains the fastest of all vocations. The price is ammunition: you have to make it or buy it and carry it with you.

Strengths

  • Strong from a safe distance
  • Balanced hit points and mana
  • Heals itself with spells

Weaknesses

  • Needs ammunition
  • Lower damage up close
  • Fewer spells than a mage
Main skill
Distance fighting
Regeneration while fed
5 hit points every 4 s · 5 mana every 4 s

Signature spells

SpellWordsNeedsCost
Conjure Arrowexevo conLevel 13100 mana, 1 soul
Conjure Explosive Arrowexevo con flamLevel 25290 mana, 3 soul
Ultimate Healingexura vitaLevel 20160 mana
Heavy Magic Missile Runeadori visMagic level 3 to use280 mana, 2 soul

Shown with the classic Hunter outfit (male and female).

Knight

Front-line warrior

Easiest to start
  • Hit points+15
  • Mana+5
  • Capacity+25
  • per level

Knights stand in front and take the hits. They get the most hit points and capacity per level, train sword, axe and club the fastest and recover health quicker than anyone. Their mana is tiny, so their magic is limited to a few spells such as Light Healing, Haste and, from level 35, Berserk to hit every enemy around them. Simple to start with; later, hunting alone gets slower without a healer at your side.

Strengths

  • Most hit points and capacity
  • Fastest melee training
  • Fastest health regeneration

Weaknesses

  • Very little mana
  • Must fight up close
  • Few spells
Main skill
Sword, axe, club and shielding
Regeneration while fed
5 hit points every 3 s · 5 mana every 6 s

Signature spells

SpellWordsNeedsCost
Light HealingexuraLevel 925 mana
Hasteutani hurLevel 1460 mana
BerserkexoriLevel 35115 mana

Shown with the classic Knight outfit (male and female).

Runes: making them needs only mana and soul points; using them needs the magic level shown.

Where will you live? See the starting towns →

Generated from the server data on 2026-09-22 18:15 UTC.