Every town of the world, with its temple on the map, depot, bank, boats and what to hunt around it. The four starting towns are the ones The Oracle offers at level 8.
Starting towns
The Oracle offers these four at level 8.
ThaisStarting towns
The royal capital
The King's capital and the busiest town for newcomers. Orcs, rats, rotworms and spiders live close by, so there is always something to hunt between level 8 and 20; dragons and fire devils also lurk in the area. Large depot, bank next to it and shops for everything.
Depot
Yes, a large one
Bank
Yes, next to the depot
Boat
Captain Bluebear: Ab'Dendriel, Carlin, Edron, Port Hope, Venore, Yalahar
Hunting
Orcs, rotworms, spiders, minotaurs, cyclopes; dragons and the Ancient Temple for stronger players
Temple
32369, 32241, 7
CarlinStarting towns
The city of the queen
A quiet northern city ruled by women, with wide streets, a big depot and the Femor Hills next door. Around it you find wolves, bears, orcs and minotaurs; underground, the ghoul and cyclops caves. Boats leave often and the Isle of the Kings and Folda are a short ferry away.
Depot
Yes
Bank
Yes
Boat
Captain Greyhound: Ab'Dendriel, Edron, Thais, Venore, Yalahar; ferries to the Isle of the Kings, Folda, Vega and Senja
Hunting
Wolves, bears, orcs, minotaurs, ghouls, cyclopes; Alawar's vault and the Griffin Shield caves
Temple
32360, 31782, 7
Ab'DendrielStarting towns
The elven town in the trees
Built on platforms among giant trees, home of the elves. Around it live elves, orcs, wasps and centipedes; the Hellgate and the elvenbane caves are close for stronger players. Small but complete: depot, bank and the boat to every big town.
Depot
Yes
Bank
Yes
Boat
Captain Seagull: Carlin, Edron, Thais, Venore
Hunting
Elves, orcs, wasps, centipedes, dwarfs; Hellgate and the Elvenbane for level 40+
Temple
32732, 31634, 7
VenoreStarting towns
The merchants' city in the swamp
A city of traders built on the swamp: the best shops and the busiest harbour, with boats to almost everywhere. Around it, swamp trolls, slimes, bog monsters and the Amazon camp; further away the dragon lair and the Plains of Havoc.
Depot
Yes
Bank
Yes
Boat
Captain Fearless: Ab'Dendriel, Ankrahmun, Carlin, Edron, Port Hope, Thais
Hunting
Swamp trolls, slimes, amazons, bog monsters, dragons; Plains of Havoc and the Pits of Inferno for the strong
Temple
32957, 32076, 7
All other towns
Rookgaard
The island where everyone begins
Every character is born here. A small village with a temple, shops for the first weapons and armour and an academy that explains the basics. Rats, trolls, spiders, wolves and bears live in the caves around it; from level 8 The Oracle in the academy sends you to the mainland.
Depot
Yes, next to the temple
Bank
No
Boat
None: The Oracle takes you to the mainland at level 8
Carved inside the Big Old One mountain, the home of the dwarfs: the temple, the depot and the shops sit on several floors of tunnels. The mines around it are full of dwarfs, minotaurs and cyclopes, and the deeper you go the harder it gets. Reached on foot from Thais or Carlin, or by the ferry from Cormaya.
Depot
Yes
Bank
Yes
Boat
No boat; ferry between Cormaya and Kazordoon (Gurbasch / Brodrosch)
Hunting
Dwarfs, minotaurs, cyclopes, dragons in the mines; the Desert Dungeon and the Barbarian Axe caves
Temple
32649, 31925, 11
Edron
The island of the castle
A castle town on its own island, with the mages' guild, the depot inside the walls and quiet farms outside. Its caves hold heroes, cyclops, dragons and demons: the Hero Cave, the Demon Helmet and the Annihilator wait below for the strongest.
Depot
Yes, in the castle
Bank
Yes
Boat
Captain Seahorse: Ab'Dendriel, Ankrahmun, Carlin, Cormaya, Port Hope, Thais, Venore; magic carpet to Femor Hills and Darashia
A desert town of white houses and palm trees on the shore of Darama, with a big depot and its own harbour. Larvas, scorpions, hyaenas and lions live in the sand; the dragon lair and the mummies of the tombs are for higher levels, and the Ancient Tombs begin not far away.
Depot
Yes
Bank
Yes
Boat
Petros: Ankrahmun, Port Hope, Venore; magic carpet to Edron and Femor Hills
Hunting
Larvas, scorpions, hyaenas, lions, mummies, dragons; the Ancient Tombs
Temple
33213, 32454, 1
Ankrahmun
The city of the pharaoh
Pyramids, the pharaoh's palace and the tombs of the ancients. Around it, scarabs, mummies and the Djinn fortresses; the Ancient Tombs and The Djinn War are among the longest quests of the world. Boats to Darashia, Port Hope and Venore.
Depot
Yes
Bank
Yes
Boat
Captain Sinbeard: Darashia, Edron, Port Hope, Venore, Yalahar
Hunting
Scarabs, mummies, bonebeasts, ancient scarabs, djinns; the Ancient Tombs and the Djinn War
Temple
33194, 32853, 8
Port Hope
The jungle harbour
A wooden town on stilts in the middle of the jungle of Tiquanda. Tarantulas, crocodiles, dworcs and the apes of Banuta live around it; Grizzly Adams of the Paw and Fur hands out the hunting tasks here. Boats to the big towns of the continent.
Depot
Yes
Bank
Yes
Boat
Charles: Ankrahmun, Darashia, Edron, Thais, Venore, Yalahar; jungle ferries east and west
Hunting
Tarantulas, crocodiles, dworcs, apes of Banuta, serpent spawns; hunting tasks of Grizzly Adams
Temple
32595, 32745, 7
Yalahar
The city of quarters
A great walled city in the far north-east, reached only by sea. A ring of rock guards the inner city with its temple, depot and palaces; around it lie the quarters, each behind its own gate: the harbour, the arena, the cemetery, the magicians' gardens, the trade streets and the canals. Its cellars and outskirts are full of ghosts, ghouls, minotaur and dwarf guards, bandits and wild beasts.
Depot
Yes, next to the temple
Bank
Yes (Znozel)
Boat
Captain Cookie: Ab'Dendriel, Carlin, Edron, Port Hope, Thais, Venore; ships from Thais, Carlin, Ankrahmun and Port Hope
Hunting
Ghosts, ghouls, skeletons, necromancers and mummies in the cemetery; minotaur and dwarf guards, wild warriors, bandits, tigers, lions, crocodiles, gargoyles, hydras
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