Bestiary and Charms
Every creature you kill fills its Bestiary entry. Completing entries gives charm points, which unlock charms: permanent bonuses you assign to the creatures you hunt.
- Opening the windows
- Kills and stages
- Charm points and minor echoes
- Major charms
- Minor charms
- Assigning charms
Opening the windows
Press Systems in the menu grid and choose Bestiary or Charms in the Game Systems window. In the Bestiary, pick a class (Amphibic, Dragon, Undead…) and then a creature; the search box only finds creatures you have already killed.
Kills and stages
Each entry has three stages. Every stage you reach reveals more of the creature (characteristics, loot, locations) and the last one completes the entry and gives its charm points. Most creatures need:
| Difficulty | Stage 1 | Stage 2 | Complete | Charm points |
|---|---|---|---|---|
| Harmless | 5 | 10 | 25 | 1 |
| 1 star | 10 | 100 | 250 | 5 |
| 2 stars | 25 | 250 | 500 | 15 |
| 3 stars | 50 | 500 | 1,000 | 25 |
| 4 stars | 100 | 1,000 | 2,500 | 50 |
| 5 stars | 200 | 2,000 | 5,000 | 100 |
- Very rare creatures need only a few kills (usually 5) and give extra charm points; the window always shows the real numbers of each creature.
- Each kill counts once. A kill can count twice with the Bestiary Betterment concoction or the Double Bestiary upgrade of the Bounty Talisman.
- Loot items appear in the entry as you progress through the stages.
- Press Track kills on an entry to follow its progress in the tracker while you hunt.
Charm points and minor echoes
Charms come in two kinds, each with its own tab in the Charms window and its own currency:
- Major charms are paid with charm points, which you earn by completing Bestiary entries.
- Minor charms are paid with minor charm echoes. You get 50 echoes for unlocking a major charm, 100 for upgrading one to tier II and 200 for upgrading one to tier III; promoting your vocation also gives 100 echoes once.
Every charm has three tiers. Unlock buys tier I; the same button then upgrades it to tier II and tier III, each with a stronger effect.
Major charms
| Charm | Effect against the assigned creature | Tier I / II / III | Cost in charm points |
|---|---|---|---|
| Wound, Enflame, Poison, Freeze, Zap, Curse, Divine Wrath | Chance to deal 5% of its maximum health (at most twice your level) as physical, fire, earth, ice, energy, death or holy damage | 5% / 10% / 11% | Wound and Poison 240 / 360 / 1,200 · Freeze and Zap 320 / 480 / 1,600 · Curse 360 / 540 / 1,800 · Enflame 400 / 600 / 2,000 · Divine Wrath 600 / 900 / 3,000 |
| Overpower | Chance to deal physical damage equal to 5% of your maximum health | 5% / 10% / 11% | 600 / 900 / 3,000 |
| Overflux | Chance to deal physical damage equal to 2.5% of your maximum mana | 5% / 10% / 11% | 600 / 900 / 3,000 |
| Carnage | Chance, when it dies, to deal physical damage to the creatures next to it | 10% / 20% / 22% | 600 / 900 / 3,000 |
| Parry | Chance to reflect the damage it deals you back to it | 5% / 10% / 11% | 400 / 600 / 2,000 |
| Dodge | Chance to avoid one of its attacks completely | 5% / 10% / 11% | 240 / 360 / 1,200 |
| Low Blow | Extra critical hit chance with weapons that have critical hit | +4% / +8% / +9% | 800 / 1,200 / 4,000 |
| Savage Blow | Extra critical damage with weapons that have critical hit | +20% / +40% / +44% | 800 / 1,200 / 4,000 |
Minor charms
All minor charms cost 100 / 150 / 225 minor charm echoes for tiers I / II / III.
| Charm | Effect against the assigned creature | Tier I / II / III |
|---|---|---|
| Cripple | Chance to paralyse it for 10 seconds | 6% / 9% / 12% |
| Numb | Chance, after it attacks, to paralyse it for 10 seconds | 6% / 9% / 12% |
| Adrenaline Burst | Chance, after it hits you, to move faster for 10 seconds | 6% / 9% / 12% |
| Cleanse | Chance, after it hits you, to remove one negative effect and be immune to it for a while | 6% / 9% / 12% |
| Bless | Less experience and skill loss if it kills you | 6% / 9% / 12% |
| Gut | More creature products when it dies | 6% / 9% / 12% |
| Scavenge | Better chance to skin or dust its corpse | 60% / 90% / 120% |
| Vampiric Embrace | Extra life leech, if your equipment has life leech | 1.6% / 2.4% / 3.2% |
| Void's Call | Extra mana leech, if your equipment has mana leech | 0.8% / 1.2% / 1.6% |
| Fatal Hold | Chance that it cannot flee at low health for 30 seconds | 30% / 45% / 60% |
| Void Inversion | Chance to gain mana instead of losing it when it drains your mana | 20% / 30% / 40% |
Assigning charms
- Unlock the charm in the Major or Minor tab.
- Press Assign and choose a creature. Major charms can only go on creatures whose Bestiary entry is complete.
- The charm now works every time you fight that creature.
| Account | Charms assigned at the same time |
|---|---|
| Free | 2 |
| Premium | 6 |
| Premium with Charm Expansion (in-game Store, 450 Coins) | All your unlocked charms |
- A creature can carry one major and one minor charm at the same time.
- Remove frees a charm for your level × 100 gold (25% less with Charm Expansion). Unlocked tiers are kept.