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Master Runes

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Dungeons

Dungeons are caves you can only reach through a dungeon portal. Alone or with your party, you fight timed waves of creatures, round after round, up to a boss. The harder you set it, the better the loot.

Dragon Lair

Deep beneath the mountains lies a lair where dragons never stop coming. How long can your group hold out?

Where
Dungeon portal next to the Thais temple.
Players
1–4
Creatures
Dragon, Dragon Lord, Demodras
Boss
Demodras
The lair
The lair
The dungeon window
The dungeon window
The round clock
The round clock

How it works

  1. Go alone or form a party of up to 4 players.
  2. Every player steps into the portal: you vanish from the world and wait in a hidden waiting room while your group gets ready.
  3. The party leader picks the difficulty and the number of rounds (1 to 5) in the dungeon window. Each difficulty card shows its requirements, what you can win and how tough it will be for your group, from Easy to Extreme.
  4. The other players press Ready. When everyone is in and ready, the leader presses Start and a countdown takes you in.

Difficulties

DifficultyRequirementTime per roundCreature lootReward bagGold (all rounds)Hunting points
NormalLevel 50 · no rank5:00×11 common · 20% uncommon · 2% rare3,0001
HeroicLevel 80 · rank Ranger (20)4:30×1.52 common · 60% uncommon · 8% rare7,0002
MythicLevel 100 · rank Trophy Hunter (40)4:00×23 common · 1 uncommon · 35% rare15,0003

The challenge grows with the difficulty, the number of players and your group's average level: more creatures, with more health and harder hits. Four strong players on the top difficulty face an extreme fight.

Rounds and the clock

  • Each round, creatures appear all over the paths of the cave and a clock at the top of the screen counts down.
  • Slay every creature before time runs out to start the next round after a short break. The last round you chose always brings the boss.
  • If time runs out, the creatures drive you out and there is no reward.

Rewards

  • Creature loot grows with the difficulty: every creature rolls its own loot again.
  • On completion every player gets gold and a reward bag. Higher difficulties give more items and better chances; fewer rounds lower the chances of uncommon and rare items.
  • Members of the Paw and Fur Hunting Elite (Grizzly Adams) earn hunting points toward their rank: at least 3 rounds, once every 20 hours per difficulty.
Commonsmall sapphire, small diamond, energy ring, power bolt, golden mug, life crystal
Uncommondragon shield, dragon hammer, serpent sword, wand of inferno, fire sword, tower shield
Raredragon scale mail, royal helmet, strange helmet

Good to know

  • Death works as anywhere else: you lose experience and items.
  • You can leave at any time from the clock bar, but you lose the reward.
  • When the run ends you get a little time to loot, then you return next to the portal you entered.