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Castles

A castle no guild keeps forever. Once a day, at 19:00 UTC (between two server saves), its double gate opens and for 20 minutes the guilds fight for the banner of the throne room. The guild holding it at the end keeps the castle and its blessing.

Isle Castle

An island west of the mainland with a castle of its own, a copy of the great castle of Edron. You get there by boat from the port of Edron.

OwnerNobody yet
Next siegein 21 h 51 min
2026-10-10 19:00 UTC
Duration20 min
Guards9
The island, the camp to the south and the castle gate.
The island, the camp to the south and the castle gate.
Yellow: banner. Red: guards. Blue: the gate. Green: camp.
Yellow: banner. Red: guards. Blue: the gate. Green: camp.

Getting there

  • At the port of Edron, talk to Captain Seahorse: "hi", "castle", "yes". The trip costs 20 gp.
  • The boat leaves you in the camp, before the south gate of the castle. The camp is a protection zone.
  • To go back, Captain Halvard sails you to Edron from the camp's pier ("hi", "edron", "yes").
  • The rest of the island is a PvP zone: killed by another player you lose nothing and there are no skulls; killed by a creature, it is a normal death.

How the siege works

  1. Everybody is told 15, 5 and 1 minutes before. When it starts, both bars of the south gate open.
  2. Only guild members may go in: level 50 or more, a guild of 4 members or more and 24 hours in the same guild. It is checked at the gate. There is no maximum of players per guild.
  3. During the siege, falling inside the castle costs nothing: no experience or items lost, no skulls. Whoever falls goes back to the camp with full health and mana and waits 60 seconds before going in again.
  4. The banner is the coal basin before the throne. Use it and stay next to it for 15 seconds: if you fall, walk away or somebody of another guild touches it, the fire goes out and it starts over. Everyone inside is told.
  5. The 9 castle guards (Castle Guard: no experience, no loot) defend the guild holding the banner (at the start, the castle owner) and attack everyone else. When it changes hands, they come back for the new holder.
  6. While you are on the island, a bar at the top of the screen shows the time left and who holds the banner.
  7. At the end everybody returns to the camp and the gates close. If a guild took the banner, the castle is theirs until the next siege.

The altar blessing

  • Members of the owning guild may pray at the altar of the camp once per siege won.
  • It gives +10% experience from creatures and +10 health and +10 mana every 3 seconds, until 20 hours after the conquest (praying later gives only what is left).
  • You must have been in the guild for 24 hours to pray, and leaving the guild ends the blessing.
  • It adds up with the other experience bonuses (the Playtime bonus bar, the boosted creature…). While you have it, a violet bar under the Playtime bonus bar shows the time left.

Good to know

  • What happens inside the castle during the siege counts for no skulls or frags.
  • If nobody takes the banner, the previous owner keeps the castle, but there is no new blessing.
  • Keep someone watching the basin: one touch from another guild puts your fire out.