In Service of Yalahar Quest
Yalahar, the huge city in the far north, has lost its quarters to chaos. Palimuth, an Augur of the inner city, and the Yalahari in the throne room both need helpers: clean the sewers, collect the reports of the seven gate guards, then ten missions through the alchemist, trade, arena, cemetery, sunken and factory quarters in which you choose between the peaceful way of Palimuth and the iron fist of the Yalahari. The last mission is a boss fight against Azerus (level 80). Rewards: a yalahari armor, leg piece or mask, and an achievement for the side you served.
Requirements
- Level 80 for the last mission (gate of expertise); the rest of the quest has no level requirement
- A crowbar (mission 1)
- A helmet of the deep for mission 7: Tarak, the ferryman on the eastern shore, lends one for a 5000 gold deposit (say helmet)
- 400 gold for the animal cure Tamerin sells you (mission 5)
- Creatures: mutated humans, rats and tigers, bog raiders and the three diseased bosses (alchemist quarter); bandits, smugglers, gang members and mad scientists (trade quarter); gladiators and Morik the Gladiator (arena); tormented ghosts and undead (cemetery); quara of every kind and the three quara leaders (sunken quarter); worker golems (factory); Azerus with rift worms, rift broods, rift scythes and war golems (final battle, bring a team)
How to complete
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Step 1
Timothy of the Explorer Society, in the north of the inner city, gives you his research notes and asks you to help his friend Palimuth.
Ground Floor -
Step 2
Palimuth stands in the south of the inner city, near the temple. Ask him for a mission and say yes.
Ground Floor -
Step 3
Mission 1: Palimuth marks four broken valves of the sewers on your map, one floor below the inner city. Take a crowbar and use it on each of the four levers by the water. Report to Palimuth.
Floor -1 -
Step 4
Mission 2: ask the seven guards between the quarters for their report: Tony, Hal, Bruce, Reed, Barry, Oliver and Peter. The gates of the quarters stand open, so walk through. Bring the reports to Palimuth.
Ground Floor -
Step 5
Mission 3: read Palimuth's notes in the box next to him. Then talk to the Yalahari in the great hall of the inner city, north of Palimuth, and read their manifesto in the box of the hall.
Ground Floor -
Step 6
The Yalahari send you to the alchemist quarter, in the caves under the north-western mountain. Kill Diseased Bill, Diseased Fred and Diseased Dan and take the alchemists' formulas from the box of the laboratory.
Floor -1 -
Step 7
Talk to Palimuth about the mission before you report: he asks you to burn the formulas in an oven (there is one in the same caves) and to tell the Yalahari you found nothing. Report to the Yalahari and answer yes (hand over the formulas, bad side) or no (burned, good side).
Floor -1 -
Step 8
Mission 4: Mr. West has his office at the top of the sealed white tower of the trade quarter, north-east of the inner city. Bad side: go in through the east door, past his guards. Good side (ask Palimuth first): the west door is the quiet way in. Climb to the top, tell him about your mission, then report to Palimuth and to the Yalahari.
Ground Floor -
Step 9
Mission 5: find the druid Tamerin in the basement under the arena, in the west. He wants an animal cure and Morik the Gladiator dead: he brews the cure himself and sells it to you for 400 gold. Morik waits in the eastern room of the arena's upper floor, the one with the long table: kill him and bring his helmet to Tamerin. Ask for the mission again and choose cattle (Palimuth) or warbeasts (Yalahari). Report to both.
Floor -1 -
Step 10
Mission 6: the Yalahari hand you a ghost charm. Go to the cemetery in the northern gardens and use the charm on the strange carving among the graves. Two tormented ghosts appear: kill them and use their ghost residue on the charm; repeat until the charm is charged (three residues). Give the charged charm to the Yalahari (bad side) or to Palimuth (good side, then tell the Yalahari it was destroyed).
Ground Floor -
Step 11
Mission 7: the Yalahari want the quara leaders dead; Palimuth wants to know why the quara are angry. Tarak, on the eastern shore, lends you a helmet of the deep (5000 gold deposit, back when you return it) and rows you to the monument tower for 50 gold. Wear the helmet and step into the stairwell on the top floor of the tower: it throws you into the sunken quarter. Good side: Maritima, in the hall right under the tower, tells you about the sewage; report to Palimuth. Bad side: kill Inky, Sharptooth and Splasher in the caves below; report to the Yalahari. The teleport in Maritima's hall takes you back to the pier.
Ground Floor -
Step 12
Mission 8: the factory lies under the eastern quarter. The weapon matrix crystal is in the strange machine one floor below the factory; the food matrix crystal (Palimuth's choice, ask him first) is in a box in the crystal hall further down. Use your crystal on the controls of the factory. Report to the Yalahari.
Floor -2 -
Step 13
Mission 9: ask the Yalahari and Palimuth for a mission; both want your loyalty. Ask the one you choose for a mission again and say yes. This decides your achievement (Follower of Palimuth, Follower of Azerus or Turncoat if you mixed sides).
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Step 14
Mission 10: your leader opens the inner sanctum. Step into the magic forcefield in the corner of the Yalahari's hall: it takes you to Azerus's hall deep under the city. Use the strange machine in the centre: Azerus appears after a few moments, then a wave of rift worms, rift broods, rift scythes and war golems every minute. Kill Azerus within twelve minutes.
Ground Floor -
Step 15
Azerus leaves a magic forcefield for two minutes: everybody steps in and walks north to the end of the rift, until the message about the rift army appears. The forcefield at the north wall takes you back to the city.
Floor -7 -
Step 16
Report to Palimuth (or to the Yalahari, if you chose them). Open one of the three chests in the Yalahari's hall, only one: yalahari armor, yalahari leg piece or yalahari mask.
Ground Floor
Show coordinates
For players who prefer numbers. The maps above are enough for everybody else.
- Step 1: 32778, 31069, 7
- Step 2: 32794, 31128, 7
- Step 3: 32773, 31044, 8 · 32874, 31044, 8 · 32783, 31141, 8 · 32863, 31153, 8
- Step 4: 32746, 31118, 7 · 32743, 31069, 7 · 32857, 31074, 7 · 32854, 31117, 7 · 32822, 31041, 7 · 32823, 31148, 7 · 32853, 31117, 7
- Step 5: 32796, 31128, 7 · 32800, 31095, 7 · 32800, 31093, 7
- Step 6: 32664, 31016, 8 · 32672, 31040, 8 · 32676, 31060, 8 · 32714, 31019, 8
- Step 7: 32708, 31031, 8
- Step 8: 32874, 31024, 7 · 32864, 31025, 7 · 32868, 31023, 5
- Step 9: 32703, 31124, 8 · 32722, 31125, 6
- Step 10: 32784, 31007, 7
- Step 11: 32935, 31092, 7 · 32961, 31076, 7 · 32972, 31076, 6 · 32973, 31076, 9 · 32966, 31072, 10 · 32975, 31080, 10 · 32947, 31075, 11
- Step 12: 32929, 31159, 9 · 32938, 31186, 10 · 32955, 31150, 8 · 32956, 31150, 8
- Step 14: 32791, 31107, 7 · 32826, 31118, 10
- Step 15: 32799, 31131, 14 · 32799, 31128, 14
- Step 16: 32792, 31091, 7 · 32793, 31092, 7 · 32790, 31096, 7
Rewards
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5× platinum coin
- choose one of yalahari mask (9778), yalahari armor (9776) or yalahari leg piece
Tips
- Talk to Palimuth about every mission the Yalahari give you, even on the bad side: in missions 3, 4 and 5 his talk is what opens the way (the laboratory doors, Mr. West, Tamerin), and in missions 7 and 8 it unlocks the good side (Maritima, the food crystal door).
- A boss counts for the player who deals the last hit or the most damage: in a team, each boss has to die once per player.
- Lost the ghost charm? The Yalahari hand out another one while mission 6 is active.
Missions in the Quest Log
This is how the quest appears in the Quest Log of the game client.
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The Way to Yalahar
Timothy of the Explorer Society, north of the depot of Yalahar, has gathered research notes about the city for the academy of Edron. Ask him for his research notes.
When completed: Timothy handed you his research notes. He also asked you to help his friend Palimuth, an Augur of the city, who lives east of him near the entrance of the city centre.
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Mission 01: Something Rotten
Palimuth, the Augur near the entrance of the city centre, needs the sewers of the inner city cleaned. Take a crowbar to the four spots he marked on your map (sewer grates east of the depot and far to the north-west) and loosen the rusty controls. Then report to Palimuth.
When completed: The four spots of the sewers are clean again. Palimuth is grateful and has more missions for you.
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Mission 02: Watching the Watchmen
Palimuth wants a first hand report from the seven guards at the gates between the quarters of Yalahar: Barry, Bruce, Hal, Oliver, Peter, Reed and Tony. Ask each of them for his report, then bring the reports to Palimuth.
When completed: You collected the reports of the seven guards and delivered them to Palimuth. His superiors want you for their own missions now.
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Mission 03: Death to the Deathbringer
Read Palimuth's notes in the small room of his house, then talk to the Yalahari in the throne room of the city centre and read their manifesto in the room behind the throne. The Yalahari send you to the alchemist quarter (use the gate mechanism): kill Diseased Dan, Diseased Bill and Diseased Fred and take the alchemists' formulas from the laboratory in the north. Palimuth asks you to burn the formulas in an oven instead of handing them over. Report to the Yalahari either way.
When completed: The plague carriers of the alchemist quarter are dead. The alchemists' formulas reached the Yalahari, or went up in flames as Palimuth wanted.
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Mission 04: Good to be Kingpin
Mr. West rules the trade quarter with his private army. The Yalahari want you to pass the trade quarter gate, kill some of his henchmen and threaten him in his tower. Palimuth suggests the sewers north-west of the depot instead: follow the passage south to a door and the tunnel to its end, so that you reach Mr. West without bloodshed. Talk to Mr. West about your mission, then report to Palimuth and to the Yalahari.
When completed: Mr. West agreed to your terms, either as a partner or as a beaten man. Both Palimuth and the Yalahari have heard your report.
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Mission 05: Food or Fight
The druid Tamerin lives in a basement of the arena quarter (use the gate mechanism). He helps only after two favours: an animal cure, brewed by Siflind on Nibelor, and the head of the gladiator Morik, who waits in the eastern rooms of the arena's upper floor once Tamerin has the cure (bring Morik's helmet). Then choose: cattle to feed the people (Palimuth) or warbeasts for the Yalahari. Report to both.
When completed: Tamerin breeds animals again, as cattle or as warbeasts. Palimuth and the Yalahari know about your choice.
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Mission 06: Frightening Fuel
The Yalahari gave you a ghost charm. Use the cemetery quarter mechanism, enter the big mausoleum in the north and use the charm on the strange carving at the back. Slay the tormented ghosts it attracts and use their ghost residue on the charm three times until it is charged. Hand the charged charm to the Yalahari, or to Palimuth, who wants to free the souls.
When completed: The ghost charm is charged. It powers the Yalahari's devices, or the souls it held are on their way to peace.
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Mission 07: A Fishy Mission
The quara of the sunken quarter attack the fishermen. Wear a helmet of the deep, let Tarak ferry you to the monument tower and dive into the vortex. The Yalahari want the three quara leaders Inky, Splasher and Sharptooth dead (behind the doors of the deepest floor). Palimuth would rather know why the quara are angry: ask Maritima, west of the entrance, about the quara. Report to Palimuth or to the Yalahari.
When completed: The quara leaders are dead, or the city knows that its sewage poisons the quara. Palimuth or the Yalahari have your report.
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Mission 08: Dangerous Machinations
Use the factory quarter mechanism. A weapon matrix crystal lies in a small room in the east of the quarter (down a hole, then down again, then east); the food matrix crystal Palimuth prefers lies behind a door two floors below the quarter's western halls. Go down the hole south of the big factory, north through the sealed door and use your crystal on the factory controls at the northern wall. Then report to the Yalahari.
When completed: The factory runs again, producing food or weapons. The Yalahari have heard about it.
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Mission 09: Decision
Palimuth and the Yalahari both want you on their side. Ask both of them for a mission, then tell the one you choose that you side with him.
When completed: You have chosen your side in Yalahar. Your last mission awaits.
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Mission 10: The Final Battle
Go down the stairs of the palace cellar (the door under the throne room, then the gate of expertise, level 80) and step into the magic forcefield. Use the strange apparatus in the centre of the hall: Azerus and waves of rift creatures appear. Kill Azerus within twelve minutes, enter the forcefield left by his body and walk to the northern end of the cave below. Then report to Palimuth or to the Yalahari and choose one chest in the treasure room north-west of the inner city (a yalahari armor, leg piece or mask).
When completed: Azerus is dead and the rift army will not enter this world. You received the Yalaharian outfit and may take one item from the treasure room.