The Djinn War Quest
Two djinn factions fight in the Kha'zeel mountains north of Ankrahmun: the Marid of Gabel in Ashta'daramai and the Efreet of Malor in Mal'ouquah. Pick a side, run their errands and, as a reward, the djinn traders of your faction will buy and sell with you. The other fortress becomes enemy ground for good.
Requirements
- Premium account
- Cheese (Marid) and a way to survive djinns and efreets
- 1 trip to Kazordoon (Marid) or to the jail of Thais (Efreet), plus one to Ulderek's Rock
- There is no way back once you have chosen
How to complete
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Step 1
Talk to Melchior, the blind beggar in Ankrahmun, and learn the word of greeting of the djinns.
Ground Floor -
Step 2
Choose your side. Go to the gate of Ashta'daramai (Marid, north) or Mal'ouquah (Efreet), greet the guard with DJANNI'HAH, ask for passage and pledge yourself to that faction.
Ground Floor -
Step 3
First errand, Marid: the cook Bo'ques wants the cookbook of the dwarven kitchen. Buy it from Maryza in the tavern of Kazordoon and bring it to him.
Floor -2 -
Step 4
First errand, Efreet: general Baa'leal wants the name of the human who stole the supplies. The thief fled to Thais: the jail there holds Partos, a talkative prisoner who gives himself away. Report the name.
Floor -1 -
Step 5
Second errand, Marid: Fa'hradin's spy hides as a rat in the lower halls of Mal'ouquah. Greet him with PIEDPIPER, pay him in cheese and bring the spy report back.
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Step 6
Second errand, Efreet: Alesar needs a tear of Daraman. Use the northern water basin on the fourth floor of Ashta'daramai and bring him the gemstone.
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Step 7
Last task: the Orc King of Ulderek's Rock, north of Venore, keeps Fa'hradin's gemmed lamp. Ask him for the lamp and name the djinn leader your side wants to trap.
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Step 8
Sneak to the top floor of the enemy fortress and use the lamp next to the leader's sleeping lamp in his bedchamber. Then report to Gabel (Marid) or Malor (Efreet).
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Step 9
From now on Haroun and Nah'Bob (Marid) or Yaman and Alesar (Efreet) trade with you.
Show coordinates
For players who prefer numbers. The maps above are enough for everybody else.
- Step 1: 33143, 32828, 7
- Step 2: 33102, 32520, 7 · 33044, 32621, 7
- Step 3: 32636, 31891, 9
- Step 4: 32323, 32280, 8
Rewards
- the djinn traders of your faction (Marid in Ashta'daramai or Efreet in Mal'ouquah) buy and sell with you for good
- 3× small sapphire (2146) from Fa'hradin's errand and gold along the way
Tips
- The Marid traders buy and sell magical gear and jewellery, the Efreet traders weapons and armor. Think about what you will sell before choosing a side.
- The enemy fortress stays hostile: get in and out of it fast.
Missions in the Quest Log
This is how the quest appears in the Quest Log of the game client.
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Choosing Sides
Two djinn factions are at war in the Kha'zeel mountains north of Ankrahmun: the Marid of Gabel in Ashta'daramai and the Efreet of Malor in Mal'ouquah. Melchior, a blind beggar in Ankrahmun, knows their word of greeting. Greet the guard of one fortress with DJANNI'HAH, ask for passage and pledge yourself to that side. There is no way back.
When completed: You have chosen your side in the djinn war. The gate of your fortress is open to you; the other fortress is enemy ground.
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A First Errand
Marid: the cook Bo'ques wants the cookbook of the dwarven kitchen, which Maryza sells in the tavern of Kazordoon. Efreet: general Baa'leal wants the name of the human who stole the supplies; the thief fled to Thais, where the jail keeps a talkative prisoner.
When completed: Your faction's first errand is done: Bo'ques has his cookbook (Marid) or Baa'leal knows that Partos was the thief (Efreet).
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Into the Enemy Fortress
Marid: Fa'hradin's spy hides as a rat in the lower halls of Mal'ouquah. Greet him with the password PIEDPIPER, pay him in cheese and bring the spy report back. Efreet: Alesar needs a tear of Daraman. Use the northern water basin on the fourth floor of Ashta'daramai and bring him the gemstone.
When completed: The spy report (Marid) or the tear of Daraman (Efreet) reached your faction. Your leader has one last task.
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Fa'hradin's Lamp
The Orc King of Ulderek's Rock still keeps Fa'hradin's gemmed lamp. Ask him for the lamp and name the djinn leader your side wants to trap. Then sneak to the top floor of the enemy fortress and use the lamp next to the leader's sleeping lamp in his bedchamber. Report to Gabel (Marid) or Malor (Efreet).
When completed: The lamp has been exchanged and your leader is pleased. Haroun and Nah'Bob (Marid) or Yaman and Alesar (Efreet) now trade with you.