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Master Runes

Forgotten world Β· play in your browser

Changelog

What changed in the game, newest first.

September 16, 2026

  • ChangePremium mounts β€” Premium now includes 4 mounts: Widow Queen, Racing Bird, War Bear and Black Sheep. Midnight Panther, Draptor and Titanica are no longer part of Premium and will be offered in the shop later.

September 15, 2026

  • ChangeMobile controls β€” Choose between a D-pad and a joystick and adjust its size in Settings.
  • ChangeClassic walking speed β€” Characters walk at the classic speed again.
  • ChangeRetro PvP rules β€” Players are protected until level 8, you can no longer walk through other players, and 3 unjustified kills in a day, 5 in a week or 10 in a month give a red skull that lasts 30 days.

July 14, 2026

  • ChangeYour character now starts moving the instant you walk or tap instead of waiting for the server β€” the step-pause-step stutter at low levels is gone. Add ?selfmotion=playout to the URL to compare against the old behavior.
  • ChangeSkills, Inventory, Battle, and the minimap now close with an βœ•, and the skill panel is compact β€” it scrolls on its own instead of covering the screen.
  • ChangeChat comes in three sizes now: recent lines float over the game, tapping πŸ’¬ opens a compact chat with NPC reply chips, and menu β†’ Chat is still the full view.
  • ChangeYour name (and other creatures’ names) no longer disappears when you go down to the underground.
  • ChangeClimbing stairs and ladders no longer shows you standing on the stairs for a moment β€” floor changes land you instantly where you belong.
  • ChangeTap-to-walk walks straight across open ground again β€” diagonal steps are saved for slipping around monsters and corners.
  • ChangeTap-to-walk now takes diagonal shortcuts and can slip around a monster blocking your way.
  • ChangeRepeated door/walk warnings now expire instead of lingering, and duplicate spell speech echoes no longer stack twice.
  • ChangeWritable books and house guest, subowner, and door lists can now be edited and saved from their movable window.
  • ChangeTap a creature on the map to select/attack it directly; red, gold, and white tap rings confirm attacks, uses, and walking.
  • ChangeBooks, signs, and house access lists now open in a readable movable window instead of disappearing.
  • ChangeSettings, Hotkeys, Changelog, VIP, Skills, and container windows can be dragged by their headers and kept out of the action.
  • ChangePanel, menu, and chat text is slightly smaller so more useful information fits on a phone.
  • ChangeMobile view is no longer magnified by the phone’s pixel density, and portrait mode shows 11 tiles across instead of about six.
  • ChangeA single tap opens corpses and bags and uses doors, ladders, levers, and grates; Settings β†’ Tap to walk can leave movement to the joystick.
  • ChangeBrightness now behaves like brightness: 0% is dark and 100% preserves the server’s full day/night light.
  • ChangeServer notices, look results, warnings, and status messages now appear briefly over the game as well as in chat.

July 6, 2026

  • ChangeTorches and fires on other floors cast their light into your view.
  • ChangePeople and monsters on other floors are visible now β€” watch them climb the stairs above you.
  • ChangeBuildings have roofs now β€” and they get out of the way when you step inside.
  • ChangeYou can see down now: cliffs, holes and stairs show up to three floors below instead of black.

June 17, 2026

  • ChangeDamage numbers float up from hits and arrows/runes actually fly to their target.
  • ChangeCombat has visuals now: spell and hit effects play on the battlefield, and your attack target flashes a black square.
  • ChangeDying shows a proper death screen with a Continue button instead of silently dumping you to the login form.
  • ChangeOpening a second bag no longer replaces the first window β€” containers open side by side.
  • ChangeCorpses and bags open now: double-tap a container to see its contents β€” tap an item to look at it, ⬆ goes back up, βœ• closes the window.
  • ChangeWalking into something impassable now stops instantly instead of stuttering against it.

June 11, 2026

  • ChangeSpeech looks classic now: yellow "Name says:" text above your head (orange for monsters), spam-casting stacks the lines upward, and longer texts stay longer.
  • ChangeNight is dark again: the world follows the server's day/night light, torches and fire fields glow, and your character carries their own light.
  • ChangeSettings β†’ Brightness: 0% follows the server's darkness fully (classic look), 100% ignores it β€” pick what your eyes want.
  • ChangeDead creatures actually die now β€” they turn into their corpse instead of standing around with an empty health bar.
  • ChangeThe menu pane scrolls now β€” entries past the bottom of the screen (VIP, Settings, Log out on small phones) are reachable again.
  • ChangeThe minimap moved to the left side under the health bar, and the πŸ’¬ chat bubble is gone (it sat on top of the spell buttons β€” chat lives in menu β†’ Chat).
  • ChangeThe spell buttons now fan out in a quarter-circle around the βš” attack button in the bottom-right corner (MOBA-style) β€” easier to reach with your thumb than the old vertical column.
  • ChangeHotkeys got real: menu β†’ Hotkeys now lists every castable spell on the server with official spell icons β€” tap a slot to assign or swap, and the cast buttons show the spell images.

June 10, 2026

  • ChangeSpell slots are customizable (menu β†’ Spells) and every known spell has an icon now.
  • ChangeThe Skills pane now shows everything: level with a red progress bar, experience, magic level, capacity, and soul.
  • ChangeWalking rebuilt on game-netcode patterns: a small playback delay absorbs Wi-Fi hiccups, and steps are pre-queued on the server β€” waves of good/bad smoothness should be gone.
  • ChangeWalking flows through network hiccups (no more stutter every few tiles) and the black edge behind you while moving is gone.
  • ChangeContinuous walking: steps now glide at your real walking rhythm β€” no more micro-pause between tiles.
  • ChangeWalking is smooth now: the camera and creatures glide between tiles instead of snapping.
  • ChangeThe screen no longer dims/sleeps while playing (wake lock, like the offline map).
  • ChangeTap-to-walk is back: tap a tile and the player paths to it (long-press still looks, double-tap still uses).
  • ChangeThe inventory now shows real item graphics instead of numbers.
  • ChangeNew look: the purple is gone β€” the UI is now blacks, grays, and whites.
  • ChangeChat is now a fixed small panel with a βœ• to close it; switching channels no longer resizes or breaks it.
  • ChangeThe game now fills the whole phone screen in both orientations β€” no more purple bars.

June 9, 2026

  • ChangeWalk animation: creatures cycle walk poses on confirmed steps.